Very high performance with no microstutters to think of (except perhaps during checkpoints, but that's to be expected seems to me). Good example with DOOM Eternal - that game and its predecessor 2016 are probably the "smoothest"/least stuttery games I've ever played. People talk crap about Cyberpunk's PC performance (not unreal engine obviously), but for me that game has been very "smooth" for the most part/hasn't had a ton of microstutter/has had good framepacing with uncapped fps which has been a dramatic improvement VS many other shoddy PC versions. I can pretty much only think of Gears 5 as a decently optimized PC version of an unreal 4 game off the top of my head. FOTONICA is simple, but is not easy: it follows a tradition of arcade games that are easy to pick up and almost impossible to master. Now on Steam and iOS FOTONICA is a first-person game about the thrill of speed and traveling flawlessly through complex environments. Not sure if it's something to do with the engine being optimized first for consoles, but dang if I haven't had a bad experience with UE4 games on PC.Įven back in the Unreal 3 days I still see issues like this (Arkham City doesn't run much better than Arkham Knight with frequent microstutters flying through the city even on my 3900X + 2080S + NVMe build). FOTONICA - A game about running, jumping, sense of speed, and discovery. ![]() And all of this still happens with G-Sync enabled.Įven Borderlands 3 microstutters frequently and iirc that's also unreal engine 4. Same thing happens in Arkham Knight which is just a mess even now (constant microstuttering if I don't cap the game externally to around 30 fps). For example, Outer Worlds has frequent microstutters for me barring an aggressive fps cap of 30 (tested on both an 8700K + 1080 Ti PC as well as a 3900X + 2080S PC). ![]() Click to expand.Nailed it, it is insane how many Unreal Engine 4 games on PC microstutter like crazy (have tested the same games on multiple PCs).
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